EndingsbeginnerUpdated: 8/7/2026

Keep the Door Locked: How to Get All Endings Guide

Learn how to get all endings in Keep the Door Locked, including ending 1, the bad ending, and secret endings with our complete walkthrough.

Every knock after midnight is a test of judgment. Keep the Door Locked drops you into a hotel room where a stranger on the other side might need genuine help or might be an anomaly wearing a familiar face. With 4.3 million visits since its May 2026 launch, this Roblox horror experience has players scrambling to map every possible outcome. Knowing how to get all endings in Keep the Door Locked separates casual survivors from completionists, and this guide breaks down every unlock condition currently confirmed by the community.

The game tracks your choices through camera feeds, rulebook adherence, and sanity levels across a single night shift. As of August 2026, players have confirmed Ending 1 and Ending 3 with distinct unlock paths, while the community continues mapping Ending 2 and rumored secret routes. The developer, Hotel Room Services (KivC), designed branching logic that rewards careful observation and punishes impulsive door answers.

How the Multiple-Endings System Works

The endings in Keep the Door Locked hinge on two hidden meters: sanity and rule compliance. Every visitor interaction adjusts both values, and the game tallies your performance when the night ends at 6:00 AM. The Roblox game page confirms the core premise: some strangers need help, some are lying, and one wrong decision may be your last.

Three endings have been documented through player testing and walkthrough videos, though the community suspects additional routes tied to secret visitor behaviors. The table below summarizes the confirmed endings and their primary triggers. Notably, each ending hinges on how long you survive without unlocking the door, and players report that ignoring the visitor’s knock pattern can shift the outcome, making repeat runs essential for verifying hidden conditions.

EndingNameCore RequirementDifficulty
Ending 1Safe SunriseSurvive the night with correct visitor choicesMedium
Ending 2Community SpeculatedUnlock conditions still being mappedUnknown
Ending 3Total Sanity LossLet anomalies in repeatedly until sanity hits zeroEasy
SecretRumoredTied to specific visitor sequencesHigh

Sanity mechanics work like a health bar for your mind rather than your body. Each anomaly you admit drains a chunk of sanity, while turning away genuine humans also costs a small amount because guilt accumulates. Players report that certain camera observations restore sanity when you correctly identify threats before they knock.

The rule compliance meter tracks how well you follow the hotel manual. This includes checking cameras before responding, using the peephole, and never opening for visitors who fail the rulebook checklist. High compliance unlocks additional dialogue options that appear to influence ending availability.

Ending 1: Safe Sunrise Walkthrough

Ending 1 requires surviving until dawn with your sanity above zero and your rule compliance high. This is the baseline ending and the one most players encounter on their first successful night. Video walkthroughs from MD and MutePlays confirm this ending triggers when you correctly identify and reject all anomalies while helping genuine visitors.

Visitor ID Protocol for Ending Routes

The key to Ending 1 lies in camera verification. Every visitor appears on your hallway camera roughly ten seconds before they knock. Use this window to check their appearance against the rulebook descriptions. Anomalies typically show subtle differences: misplaced uniforms, wrong room numbers on badges, or shadows that move independently.

Visitor TypeCamera CheckCorrect ActionSanity Impact
Hotel StaffProper uniform, visible ID badgeOpen the door+5 sanity
Lost GuestCarries luggage, room key visibleOpen the door+5 sanity
Anomaly: Staff CopyUniform slightly off, no badgeKeep locked+0 sanity
Anomaly: Guest CopyLuggage looks flat/emptyKeep locked+0 sanity
Distressed PersonCrying, disheveled appearanceVerify with camera firstVariable

Rulebook compliance requires checking the peephole after camera verification. The game punishes players who skip steps, even if they make the correct final decision. Community testing suggests that skipping the peephole step reduces your compliance meter enough to lock out Ending 1 if repeated multiple times.

The correct decision chain looks like this: camera check → peephole verification → rulebook cross-reference → door decision. Players who follow this sequence without shortcuts report consistent Ending 1 unlocks. Those who skip steps sometimes find themselves locked into Ending 3 despite surviving the night.

Maintaining Sanity for Ending 1

Sanity management becomes critical in the later hours. Anomalies become more frequent after 2:00 AM, and their disguises improve. The game throws false positives at you—genuine staff who look slightly off due to lighting—to test whether you overcorrect. Checking the camera feed twice before acting, rather than relying on a single glance, helps you avoid wasting sanity on a harmless guard shift change.

Reported by players on the Roblox community forums, sanity restoration triggers include correctly identifying three anomalies in a row, helping three genuine visitors consecutively, and checking cameras during every lull between knocks. Each restoration event adds roughly ten sanity points, which becomes essential for surviving the anomaly-heavy final hours.

According to community data, Ending 1 requires minimum 30 sanity at dawn. Players who finish the night with lower sanity report receiving Ending 3 instead, even with perfect visitor decisions. This suggests the game has multiple ending thresholds rather than a simple binary check.

Ending 3: Total Sanity Loss Route

Ending 3 triggers when your sanity meter empties completely, which the community has dubbed the madness ending. Unlike Ending 1's survival requirement, this route requires actively admitting anomalies until your character breaks. The YouTube walkthrough from AnyaRoblox demonstrates this ending in under fifteen minutes of gameplay.

Forcing Anomaly Encounters

To reach Ending 3 efficiently, you need to open the door for every visitor without performing camera checks. This rapidly decreases sanity because each anomaly admission drains twenty to thirty points. Genuine visitors also drain small amounts when you let them in without following protocol, creating a compounding penalty.

HourVisitor FrequencyAnomaly ChanceSanity Drain Per Error
12:00 AM - 1:00 AMLow20%10-15 points
1:00 AM - 2:00 AMMedium35%15-20 points
2:00 AM - 3:00 AMHigh50%20-25 points
3:00 AM - 4:00 AMVery High65%25-30 points
4:00 AM - 5:00 AMExtreme80%30 points

The visual distortion effects begin around fifty sanity. Hallway lights flicker, camera feeds show static, and the rulebook text becomes hard to read. These effects serve as warnings, but they also make it harder to identify genuine visitors if you change your approach mid-run.

Players who want the bad ending without the grinding can follow the bad ending guide for a condensed route that skips the early hours. The guide details specific visitor combinations that accelerate sanity loss while keeping the experience entertaining. By prioritizing high-risk encounters over routine maintenance, you can trigger the final sequence in under an hour, though this leaves little room for error if a visitor pattern deviates from the expected rotation.

What Happens After Sanity Breaks

The madness sequence plays out over roughly two minutes. Your character abandons the door, wanders through a distorted version of the hotel hallway, and encounters shadow figures that represent the anomalies you let inside. The ending screen displays a broken rulebook and the text "You stopped checking."

Sanity loss in this ending is permanent, and you cannot recover progress. The game returns you to the main menu with a new cosmetic unlock—a cracked mirror profile picture frame that completionists often pursue. Community reports indicate the unlock appears after your first Ending 3, regardless of how many times you have completed Ending 1.

Ending 2 and Secret Endings

Ending 2 remains unconfirmed territory as of August 2026. The community has theorized that this ending requires a specific balance between sanity and rule compliance—surviving the night with moderate sanity but failing enough rule checks to avoid the "perfect" outcome. However, no verified walkthrough has demonstrated this route.

The secret ending guide compiles player reports about unusual visitor behaviors that might unlock hidden content. These include a repeating visitor who knocks every hour with the same dialogue, a silent knock pattern that triggers no camera feed, and a wrong-floor guest who references events from previous nights.

Rumored TriggerCommunity ReportsVerification Status
Repeating visitor 5+ times12 players report unusual dialogueUnverified
Completing Ending 1 with 100 sanity8 players report new options next runUnverified
Ignoring all knocks until 3 AM5 players report special eventUnverified
Checking cameras 50+ times3 players report hallway changeUnverified

The true ending theories suggest a route that combines maximum rule compliance with specific visitor choices across multiple nights. Players who have completed Ending 1 multiple times report subtle dialogue changes on subsequent runs, hinting at a persistent progression system that the developer has not confirmed.

According to community data, the developer has acknowledged the existence of additional endings in patch notes but has not specified unlock conditions. This has created an active mapping effort, with players documenting every run to identify patterns. The best ending guide tracks these theories and ranks them by plausibility based on game code analysis.

Strategy Comparison: Which Ending to Pursue First

New players should target Ending 1 first because it teaches the core mechanics without requiring deep game knowledge. The survival route forces you to learn visitor identification, camera checking, and sanity management—all skills that translate to every other ending. Starting with Ending 3 can create bad habits that make later runs harder.

StrategyTime InvestmentDifficultyReward Value
Ending 1 First30-45 minutes per runMediumBest mechanical education
Ending 3 First10-15 minutes per runEasyFast unlock, builds bad habits
Balanced Exploration60+ minutes per runHighDiscovery potential, inefficient
Guide-Assisted20-30 minutes per runLowFast completions, less learning

The completionist approach involves cycling through endings in sequence: Ending 1 for the baseline, Ending 3 for the cosmetic unlock, then revisiting Ending 1 with modified behaviors to test Ending 2 theories. The true ending guide offers a structured approach to this testing process.

Experienced players recommend recording your runs because the game does not display which actions affected your ending outcome. Reviewing footage allows you to identify compliance mistakes that might have cost you Ending 1. Several community members have compiled their footage into comparison videos that highlight the decision points most players miss.

The anomaly behavior patterns change subtly based on your previous run's ending, which suggests the game tracks your history. Players pursuing Ending 2 should therefore vary their approaches rather than repeating identical runs, because identical inputs appear to produce identical outcomes.

Frequently Asked Questions

What is the easiest way to get all endings in Keep the Door Locked?

The fastest route is completing Ending 3 first by opening the door for every visitor without camera checks, which takes roughly fifteen minutes. Then pursue Ending 1 by following the full verification protocol: camera check, peephole, rulebook cross-reference, and correct door decisions. This order minimizes frustration because you learn the game's failure states before attempting the demanding survival route.

Does your sanity level affect which ending you get in Keep the Door Locked?

Yes, sanity is the primary determining factor. Ending 1 requires finishing the night with at least thirty sanity points, while Ending 3 triggers when sanity reaches zero. Community testing suggests Ending 2 may require a middle range between thirty and seventy sanity, but this remains unverified as of August 2026.

Can you get Ending 1 on your first try?

Yes, but it requires careful attention to the camera feeds and rulebook. New players often fail because they rush to answer the door without verifying visitors. Taking the full ten-second camera observation window for every knock dramatically improves your chances, as does maintaining the peephole check habit even when you feel confident about the visitor type.

Are there secret endings beyond the three documented ones?

Players have reported unusual visitor behaviors that may unlock hidden content, including a repeating visitor with unique dialogue and a silent knock pattern. The developer has acknowledged additional endings exist but has not confirmed unlock conditions. The community continues mapping these triggers, and the secret ending guide tracks all current theories.

What happens if you ignore every knock?

Ignoring every knock prevents sanity drain but also blocks sanity restoration, resulting in a neutral outcome. This leads to a modified Ending 1 where you survive with a coward rating, though it is not confirmed as a distinct ending. Some players suspect it may connect to Ending 2.